Blender 2.81



Blender 2.81 was released on November 21, 2019. Check out the final Release Notes on blender.org 2.81a Corrective Release This corrective release does not include new features and only fixes a few serious regressions introduced in 2.81 release. IOID is an Open Source Denoiser for Raytracing developed by Intel and is currently one of the best if not the best on the market. Blender Version 2.81 implemented this fantastic piece os Software which enables us, to use much lower sampling rates to get a noise-free result without any artifacts which results in much lower render times. Blender 2.81 Download Now! Blender is the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free downloadable package.

Blender 2.81

Blender 2.81 Download

Blender is an extremely powerful, cross-platform 3D graphic tool. It comes with multitude of powerful features for editing, rendering, 3d modeling, animation, and playback. Discover the wide toolset available in Blender, defining a complete pipeline (from modeling to sequence editing) controlled by a flexible and consistent user interface.
Blender Main Features:
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
Imaging
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.
3D object
Supports numerous 3D object formats including meatballs, vector fonts, polygon meshes, and more.