As of blender 2.75, AMD HD 7xxx+ GPUs are officially supported. Other OpenCL devices may work, and can be tested by force-enabling OpenCL with an environment variable. CYCLESOPENCLSPLITKERNELTEST=1 Also see Is it possible to do OpenCL rendering on Intel processors? On Ubuntu/debian you may need to install ocl-icd-opencl-dev package. Home of the Blender project - Free and Open 3D Creation Software. Online CSS Menu Maker. Create No-Javascript, 100% CSS Dropdown Menu in seconds! Horizontal css menu & Vertical css menu.
Blender is the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free downloadable package.Blender 2.75 Download
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You can get an idea of Blender’s capabilities by listing some of the projects that have used it. For example, the makers of ‘Spiderman 2’ used Blender for 3D and character animation; it was used for the special effects in the film ‘Vendredi ou un autre Jour’, movies ‘Elephants Dream’, ‘Big Buck Bunny’, ‘Sintel’ and ‘Plumiferos’ a 3D CG feature film were made in Blender; as was the 3D game ‘Yo Frankie!’
Blender comes from the not-for-profit Blender Foundation. It is open-source, free to download and use but requires a considerable investment of time and effort from the serious user and rewards her with the flexible software and skills to model in 2 and 3D, animate, render and process images and videos to an award-winning professional standard. It includes related functionality: a game engine, fonts, motion capture and many, many more.
A good place to start is to become familiar with the interface which has been reworked in the recent 2.61 version. Support comes in the way of texts, models and tutorials from the official website. A CMS gathers background information and lists many websites and groups maintained by Blender followers, (Blender Art Magazine, Blender Nation, and so on). If that is not enough a shelf of specialist commercial books offers guidance through the Blender product.
As for the software, by its nature it is resource hungry, but bug-free. Learned and professional users consider Blender to be a match or more for other pay-for packages.
Pros: Undo and Redo support at all levels; immensely capable toolset; ardent community; fully configurable user interface.
Cons: Size and complexity.
Conclusions: This is a conceptual product whose primary audience is the professional designer. Its focus is 3D animation, but it extends beyond. It demands a commitment to learning it. It may be free to download and use, but unless you prepare for the road ahead you may find yourself unable to get the most out of it; and there is a great deal to get from this product.
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Modeling an Assault Rifle in Blender 2.75 Год выпуска: 2015 Производитель: Pluralsight (бывший Digital-Tutors) Сайт производителя: https://www.pluralsight.com/courses/modeling-assault-rifle-blender-2333 Автор: Mark Masters Продолжительность: 09:37:31 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: In this Blender tutorial, we'll learn how to model a realistic rifle. We'll start by breaking down our reference and understanding all the different components that make up the weapon. We will then move on to modeling the lower receiver, handle, and magazine utilizing an edge modeling workflow. Throughout this entire process, you will learn about Blender's wide range of modeling tools and the vital shortcuts that can speed up your workflow significantly. Once all the main pieces of the gun are completed, we'll move onto the various attachments like the red dot sight and the flashlight, as well as learn how we can use Blender's NURBS path tool to create things like wires, cords, and straps. Finally, we'll learn about the techniques involved for maintaining the look of a hard surface when smoothing it with Blender's Subdivision Surface modifier. By the end of this Blender training, you'll have learned hard surface modeling techniques you can use in your next project. Software required: Blender 2.75. Содержание01. Introduction and project overview.mp402. Breaking down the reference.mp4 03. Importing reference images.mp4 04. Beginning the lower receiver.mp4 05. Continuing the lower receiver.mp4 06. Finishing the lower receiver.mp4 07. Starting the grip.mp4 08. Finishing the grip.mp4 09. Modeling the trigger and trigger guard.mp4 10. Modeling the magazine.mp4 11. Starting on the upper receiver.mp4 12. Continuing the upper receiver.mp4 13. Finishing the upper receiver.mp4 14. Starting on the top section of the stock.mp4 15. Continuing the top section of the stock.mp4 16. Finishing the top section of the stock.mp4 17. Modeling the bottom section of the stock.mp4 18. Starting on the base of the stock.mp4 19. Continuing the base of the stock.mp4 20. Finishing the base of the stock.mp4 21. Starting on the butt of the stock.mp4 22. Finishing the butt of the stock.mp4 23. Modeling the barrel.mp4 24. Beginning the iron sight attachment.mp4 25. Continuing the iron sight attachment.mp4 26. Finishing the iron sight attachment.mp4 27. Beginning the front sight.mp4 28. Finishing the iron sight.mp4 29. Modeling the top rail.mp4 30. Beginning the rear iron sight attachment.mp4 31. Continuing the rear iron sight attachment.mp4 32. Finishing the rear iron sight attachment.mp4 33. Beginning the front grip attachment.mp4 34. Finishing the front grip attachment.mp4 35. Modeling the side rails.mp4 36. Beginning the red dot sight.mp4 37. Continuing the red dot sight.mp4 38. Modeling the back plate for the red dot sight.mp4 39. Finishing the red dot sight.mp4 40. Starting on the flash light attachment.mp4 41. Continuing the flash light.mp4 42. Finishing the flash light.mp4 43. Modeling the wire connector for the flash light.mp4 44. Modeling for the on_off switch for the flash light.mp4 45. Modeling the flash light rail attachment.mp4 46. Beginning the strap hook.mp4 47. Cleaning up the topology for the strap hook.mp4 48. Modeling the buckles and beginning the strap.mp4 49. Continuing creating the strap.mp4 50. Finishing the strap.mp4 51. Modeling the safety and fire rate switch.mp4 52. Beginning the lower receiver details.mp4 53. Continuing the lower receiver details.mp4 54. Finishing the lower receiver details.mp4 55. Beginning the details for the upper receiver.mp4 56. Finishing the details for the upper receiver.mp4 57. Starting on the last details for the stock.mp4 58. Finishing the details for the stock.mp4 59. Modeling the screws and bolts.mp4 60. Beginning placement of the screws.mp4 61. Continuing placement of the screws and pins.mp4 62. Finishing the placement of the screws and pins.mp4 63. Modeling loop on the front of the upper receiver.mp4 64. Smoothing the lower receiver and magazine.mp4 65. Smoothing the geometry for the grip and the base of the stock.mp4 66. Smoothing the geometry for the stock.mp4 67. Finishing the smoothing process for the rest of the rifle.mp4 68. Final look at the finished rifle.mp4 Формат видео: MP4 Видео: MPEG4 Video (H264) 1280х720 15fps 504kbps Аудио: AAC 44100Hz stereo 75.9kbps |
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